AI Insights · Timothy · April 2023
Top 5 Ultracasual Games on Android in South America Q1 2023
In Q1 2023, the top 5 ultracasual games on Android in South America showcased varied performance trends in weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 ultracasual games on the Android platform in South America exhibited diverse trends in their weekly downloads, revenue, and active users. Here's a closer look at how these games performed.
Antistress - relaxation toys by JindoBlu saw stable weekly revenue, peaking at around $209 in late January. Weekly downloads fluctuated, starting strong at approximately 257K in early January and gradually decreasing to 175K by the end of March. The game maintained a steady active user base, with numbers hovering around 1.6M throughout the quarter.
Balls'n Ropes from Rollic Games experienced a notable increase in weekly revenue, reaching a high of $130 in mid-February. Weekly downloads showed a significant surge, peaking at 298K in mid-February before tapering off to around 46K by the end of March. Active users saw a dramatic rise, peaking at nearly 699K in late February and stabilizing around 491K by the end of the quarter.
Diamond Painting ASMR Coloring by CrazyLabs LTD had modest weekly revenue, peaking at $74 in early January. Weekly downloads fluctuated, starting at 59K in early January and dropping to approximately 13K by the end of March. The active user count also showed a downward trend, starting at about 107K in late December and decreasing to around 32K by the end of March.
Slice Masters: ASMR Game by HYPERHUG had a peak weekly revenue of $95 in mid-February. Weekly downloads showed a significant increase, reaching 41K in mid-February before declining sharply to 690 by the end of March. Active users saw an upward trend early in the quarter, peaking at 167K in late February, before settling around 124K by the end of March.
Draw it from Kwalee Ltd had a peak weekly revenue of $72 in early January. Weekly downloads fluctuated, starting at 40K in late December and ending at 22K by the end of March. Active users showed a significant decline early in the quarter, starting at around 77K in late December and stabilizing at approximately 43K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower's website.